:: Scout ::


Icon: ir_archer
(BASE CLASS)
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, most important, time to prepare for battle. A Scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a Scout is only seen when she wants to be

- Hit Die: d8
- Proficiencies: A Scout is proficient with simple and rogue weapons, as well as light armor, but no shields.
- Skill Points: 8 + Int Modifier

ABILITIES:

Level
1: Skirmish (+1d6)
2: Battle Fortitude +1, Uncanny Dodge
3: Fast Movement +10 ft., Skirmish (+1d6, +1 AC), Trackless Step
4: Bonus Feat
5: Evasion, Skirmish (+2d6, +1 AC)
6: Woodland Stride
7: Skirmish (+2d6, +2 AC)
8: Bonus Feat
9: Skirmish (+3d6, +2 AC)
10: Blindsense 30 ft.
11: Battle Fortitude +2, Fast Movement 20 ft., Skirmish (+3d6, +3 AC)
12: Bonus Feat
13: Skirmish (+4d6, +3 AC)
14: Hide in Plain Sight
15: Skirmish (+4d6, +4 AC)
16: Bonus Feat
17: Skirmish (+5d6, +4 AC)
18: Free Movement
19: Skirmish (+5d6, +5 AC)
20: Battle Fortitude +3, Blindsight 30 ft., Bonus Feat


LvL
BAB
Fort
Ref
Will
1
0
0
2
0
2
1
0
3
0
3
2
1
3
1
4
3
1
4
1
5
3
1
4
1
6
4
2
5
2
7
5
2
5
2
8
6
2
6
2
9
6
3
6
3
10
7
3
7
3
11
8
3
7
3
12
9
4
8
4
13
9
4
8
4
14
10
4
9
4
15
11
5
9
5
16
12
5
10
5
17
12
5
10
5
18
13
6
11
6
19
14
6
11
6
20
15
6
12
6


Class Skills
Cross Class Skills
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
 
4
1
 
 
5
0
 
6
0
 
7
0
 
8
1
 
 
9
0
 
10
0
 
11
0
 
12
1
 
 
13
0
 
14
0
 
15
0
 
16
1
 
 
17
0
 
18
0
 
19
0
 
20
1
 
21
0
22
0
 
 
23
0
 
24
1
 
 
25
0
 
26
0
 
 
27
0
 
28
1
 
 
29
0
 
30
0
 
 
31
0
 
32
1
 
 
33
0
 
34
0
 
 
35
0
 
36
1
 
 
37
0
 
38
1
 
39
0
 
40
1