:: Man at Arms ::


Icon: ir_maa
(PRESTIGE CLASS)
While a fighter concentrates on mastering one or two weapons, a Man at Arms prefers a wider familiarity with weapons.

- Hit Die: d10.
- Proficiencies: Proficient with all types of weapon, armor and all shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: 8
Feats: Power Attack, Weapon Focus (any four weapons).

ABILITIES:

Level
1: General Specialization: Gains a +1 to attack and damage with any weapon.
2: None.
3: Master Critical: Have Improved Critical feat with any weapon he has Weapon Focus in.
4: Focused Strike: When he using the Power Attack feat he deals additional damage, equal to his Dex mod. (Limited by the power attack level.)
5: Improved Initiative.
6: Strike at the Core: Your weapon deals Constitution damage (DC: 10+Class Level).
7: Spring Attack
8: Furious Assault: Gains the ability to make an additional attack, but his attacks suffers a -2 penalty.
9: Legendary Prowess: gains +2 to AC, attack and damage.
10: Epic Initiative

EPIC:

Bonus Feats: The epic Man at Arms gains a bonus feat every four levels after 10th

Epic Strike at the Core: your DC increase by +1 every 5 level.

Epic Man at Arms Bonus Feats List:
Armor Skin, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Prowess, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.


LvL
BAB
Fort
Ref
Will
1
1
2
0
0
2
2
3
0
0
3
3
3
1
1
4
4
4
1
1
5
5
4
1
1
6
6
5
2
2
7
7
5
2
2
8
8
6
2
2
9
9
6
3
3
10
10
7
3
3


Class Skills
Cross Class Skills
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
 
3
4
 
4
0
5
0
 
6
0
 
7
0
 
8
0
 
9
0
 
10
0
 
11
0
 
12
0
 
 
13
0
 
 
14
1
 
 
15
0
 
 
16
0
 
 
17
1
 
 
18
0
 
 
19
0
 
 
20
1
 
 
21
0
 
 
22
0
 
 
23
1
 
 
24
0
 
 
25
0
 
 
26
1
 
 
27
0
 
 
28
0
 
 
29
1
 
 
30
0
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
1
 
 
39
0
 
 
40
0