:: Shadowmind ::


Icon: ir_tfshad
(PRESTIGE CLASS)
A spectre in the thoughts of the unwary, the shadowmind moves through the twisting pathways of the mind as easily as she slides through the dark alleyways of the city. A shadowmind blends psionic powers and uncanny stealth into an effective whole. Although they can be capable spies or thieves, shadowminds view themselves as much more. Shadowminds see their training and psychic powers as an extension of a deep self-examination process that requires the knowledge of the innermost goals and motivations of others.

- Hit Die: d6
- Proficiencies: A Shadowmind gains no additional proficiencies.
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Skills: Hide 5 ranks, Move Silently 5 ranks, Open Lock 3 ranks.
Manifesting: Must be able to manifest 2nd level powers.
Base Attack Bonus: +3.
Special: Must be able to manifest Concealing Amorpha

ABILITIES:

Level
1: Distract - Gain knowledge of the power, manifest at a reduced cost
2: Sneak Attack +1d6
3: Cloud Mind - Gain knowledge of the power, manifest at a reduced cost
4:
5: Sneak Attack +2d6
6:
7:
8: Sneak Attack +3d6
9: Cloud Mind, Mass - Gain knowledge of the power, manifest at a reduced cost
10: Mind Stab - Cloud Mind on a sneak attack

MANIFESTING

Upon reaching levels 1, 3, 4, 6, 7, 9, 10 the Shadowmind gains a new manifester level, increasing his power points, total powers known, and maximum power level.


LvL
BAB
Fort
Ref
Will
1
0
0
2
2
2
1
0
3
3
3
2
1
3
3
4
3
1
4
4
5
3
1
4
4
6
4
2
5
5
7
5
2
5
5
8
6
2
6
6
9
6
3
6
6
10
7
3
7
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
 
3
0
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
 
9
0
 
10
0