:: Cerebremancer ::


Icon: ir_cerebre
(PRESTIGE CLASS)
Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind. Cerebremancers tend to be driven, ambitious sorts, willing to sacrifice more subtle abilities in exchange for pure power. Many continuously hunt for further knowledge that will enhance their mastery of both arcane spells and psionic powers.

- Hit Die: d4
- Proficiencies: A Cerebremancer gains no additional proficiencies.
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Spellcasting: Able to cast 2nd level Arcane spells.
Manifesting: Able to cast 2nd level Powers.
Skills: Concentration 6 ranks, Lore 6 ranks.

BONUS CASTING AND MANIFESTING

Upon gaining a level in Cerebremancer, the character gains new spells, powers, and power points as if he had also gained a level in his highest caster class and manifester class.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
 
2
0
 
 
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
 
9
0
 
 
10
0
 
 
11
0
 
12
0
 
 
13
0
 
 
14
0
 
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
0
 
 
21
1
 
 
22
0
 
 
23
0
 
 
24
0
 
 
25
0
 
 
26
0
 
 
27
1
 
 
28
0
 
 
29
0
 
 
30
0
 
 
31
0
 
 
32
0
 
 
33
1
 
 
34
0
 
 
35
0
 
 
36
0
 
 
37
0
 
 
38
0
 
 
39
1
 
 
40
0