:: Warchief ::


Icon: ir_warchief
(PRESTIGE CLASS)
A Warchief leads a primitive, aggressive tribe of humanoids, especially when they turned to marauding. The Warchief calls on his indomitable presence and terrible visage to spur his followers to feats of great courage and sacrifice for the tribe. The tribe member who hangs back learns firsthand that the Warchief's displeasure is a terror eclipsing even the hardships of war - better to die in glory on the battlefield than under the Warchief's torturous punishments. Inspired into a killing frenzy, the Warchief and his band sweep the enemies of the tribe before their onslaught.

- Hit Die: d10.
- Proficiencies: A Warchief gains no additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +3.
Feats: Leadership.

ABILITIES:

Level
1: Tribal Frenzy +2 - The Warchief inspires a frenzy in his followers, granting them a bonus to Strength.
2: Ability Boost +2 - The Warchief gains +2 to his Charisma score.
3: Tribal Frenzy +4
4:
5: Tribal Frenzy +6
6: Ability Boost +4
7: Tribal Frenzy +8
8: Devoted Bodyguards - Once per round, an ally takes a blow for his Warchief.
9: Tribal Frenzy +10
10: Ability Boost +6


LvL
BAB
Fort
Ref
Will
1
0
2
0
2
2
1
3
0
3
3
2
3
1
3
4
3
4
1
4
5
3
4
1
4
6
4
5
2
5
7
5
5
2
5
8
6
6
2
6
9
6
6
3
6
10
7
7
3
7


Class Skills
Cross Class Skills
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
9
0
 
 
10
0