:: Assassin ::


Icon: ir_asasin
(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.

ABILITIES:

Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
Ghostly Visage - As spell.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws.
Darkness - As spell.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
Invisibility - As spell.
8: +4 Fortitude save vs. poison.
9: Death Attack +5d6 - Death attack improves.
Improved Invisibility - As spell.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.


LvL
BAB
Fort
Ref
Will
1
0
0
2
0
2
1
0
3
0
3
2
1
3
1
4
3
1
4
1
5
3
1
4
1
6
4
2
5
2
7
5
2
5
2
8
6
2
6
2
9
6
3
6
3
10
7
3
7
3


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
 
4
0
 
5
0
 
6
0
 
7
0
 
8
0
 
9
0
 
10
0
 
11
0
12
0
 
13
0
 
14
1
 
 
15
0
 
16
0
 
 
17
0
 
18
1
 
 
19
0
 
20
0
 
 
21
0
 
22
1
 
 
23
0
 
24
0
 
 
25
0
 
26
1
 
 
27
0
 
28
0
 
 
29
0
 
30
1
 
 
31
0
 
32
0
 
 
33
0
 
34
1
 
 
35
0
 
36
0
 
 
37
0
 
38
1
 
 
39
0
 
40
0
 
 

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