:: Weapon Master ::


Icon: ir_wm
(PRESTIGE CLASS)
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

- Hit Die: d10.
- Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind Attack.
Skills: Intimidate 4 or more ranks.

ABILITIES:

Level
1: Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped.
Ki Damage - Once per day per level maximum damage is dealt.
5: Increase Multiplier - Add 1x to weapon critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).
Superior Weapon Focus - Add +1 to attacks with weapon of choice.
7: Ki Critical - Add +2 to weapon of choice threat range.


LvL
BAB
Fort
Ref
Will
1
1
0
2
0
2
2
0
3
0
3
3
1
3
1
4
4
1
4
1
5
5
1
4
1
6
6
2
5
2
7
7
2
5
2
8
8
2
6
2
9
9
3
6
3
10
10
3
7
3


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
2
0
 
 
3
0
 
 
4
0
 
 
5
0
 
6
0
 
 
7
0
 
8
0
 
 
9
0
 
 
10
0
 
 
11
0
12
0
 
 
13
1
 
14
0
 
 
15
0
 
 
16
1
 
 
17
0
 
 
18
0
 
 
19
1
 
 
20
0
 
 
21
0
 
 
22
1
 
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
 
27
0
 
 
28
1
 
 
29
0
 
 
30
0
 
 
31
1
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1