:: Mystic Theurge ::


Icon: ir_mystic
(PRESTIGE CLASS)
Blurring the line between divine and arcane, the Mystic Theurge draws power from divine sources and musty tomes alike. While most spellcasters choose but one path to magical power, the Mystic Theurge chooses to walk two roads at once, mastering spells common to both cleric and wizard. This weaving of both the arcane and the divine allows the Mystic Theurge an unparalleled diversity of spells and, in time, a Mystic Theurge can learn to cast almost any spell.

Mystic theurges are often obsessed with magical lore, and will travel to the ends of the earth to gain access to some new arcane secret or divine insight.

- Hit Die: d4.
- Proficiencies: A Mystic Theurge does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Skills: Lore (6 ranks), Concentration (6 ranks), Spellcraft (6 ranks).
Arcane Spellcasting: Can cast level 2 spells or higher.
Divine Spellcasting: Can cast level 2 spells or higher.

BONUS SPELLS:

Each level, the Mystic Theurge gains new spells per day as if they had also gained a level in both their arcane spellcasting class and their divine spellcasting class. No new spells are learned through this ability, however.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
 
2
0
 
 
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
 
9
0
 
 
10
0
 
 
11
0
 
12
0
 
 
13
0
 
 
14
0
 
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
0
 
 
21
1
 
 
22
0
 
 
23
0
 
 
24
0
 
 
25
0
 
 
26
0
 
 
27
1
 
 
28
0
 
 
29
0
 
 
30
0
 
 
31
0
 
 
32
0
 
 
33
1
 
 
34
0
 
 
35
0
 
 
36
0
 
 
37
0
 
 
38
0
 
 
39
1
 
 
40
0