:: Mage Killer ::


Icon: ir_magekill
(PRESTIGE CLASS)
Mage Killers are a rare breed, specializing in magic designed to combat other spellcasters. The Mage Killer not only trains like a warrior, but also masters spells to exploit the weaknesses of their arcane foes. Some use traps, others prefer weapons, but all hone their magical skills to a fine point - for it is these magical abilities that distinguish Mage Killers from the majority of mundane hunters and killers.

A Mage Killer will fraternize with all sorts of people to help them locate and gain access to their enemies, but the dirty business of overcoming those foes and putting an end to their miserable lives is kept firmly on the Mage Killer's own shoulders.

- Hit Die: d4.
- Proficiencies: A Mage Killer does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Spells: Able to cast 4th-level arcane spells.
Feats: Great Fortitude, Lightning Reflexes, Combat Casting, Any Martial Weapon Proficiency.
Skills: Spellcraft (10 ranks).

ABILITIES:

Level
1: Improved Saves - The Mage Killer can choose to gain a +1 bonus to either Reflex or Fortitude saves.
2: Augment Summoning - Any creatures called forth with summoning spells are slightly enhanced, gaining one extra hit die and a +1 bonus on attack and damage rolls.
3: Improved Saves.
4: Feat - Spell Focus: Evocation - Provides a +2 bonus to the DC for all spells in the Evocation school.
5: Improved Saves.
6: Feat - Spell Focus: Necromancy.
7: Improved Saves.
8: Feat - Spell Focus: Conjuration.
9: Improved Saves.
10: Feat - Spell Focus: Transmutation.

BONUS SPELLS

Upon gaining a level in Mage Killer, the character gains new spells per day as if they had also gained a level in their highest Arcane spellcasting class. No new spells are learned through this ability, however.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
 
2
0
 
3
1
 
 
4
0
 
5
1
 
 
6
0
 
 
7
1
 
 
8
0
 
 
9
1
 
 
10
0
 
 
11
1
12
0
 
 
13
2
 
 
14
0
 
 
15
1
 
 
16
1
 
 
17
1
 
 
18
0
 
 
19
2
 
 
20
0
 
 
21
1
 
 
22
1
 
 
23
1
 
 
24
0
 
 
25
2
 
 
26
0
 
 
27
1
 
 
28
1
 
 
29
1
 
 
30
0
 
 
31
2
 
 
32
0
 
 
33
1
 
 
34
1
 
 
35
1
 
 
36
0
 
 
37
2
 
 
38
0
 
 
39
1
 
 
40
1