:: Divine Elemental Savant of Water ::


Icon: ir_elemcold
(PRESTIGE CLASS)
Elemental Savants study the basic building blocks of existence - air, earth, fire, water - learning to harness their powers. Eventually they transcend their mortal form and become elemental beings. Most Elemental Savants start out as wizards, although clerics and druids are not unknown. Sorcerers occasionally take this prestige class, but since metamagic feats are of less utility to them, they have difficulty using the class's strengths to the fullest.

- Hit Die: d4.
- Proficiencies: An Elemental Savant does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Spellcasting: Able to cast 3rd-level spells of the proper type (Arcane or Divine.)
Skills: Lore 8 ranks.

ABILITIES:

Level
1: Elemental Transition 1 - Grants Immunity to Sleep.
Resistance +5 - Grants 5 resistance to chosen element.
2: Elemental Focus +1 - Grants a DC increase for spells of the chosen element.
3: Elemental Penetration +1 - Grants a Spell Penetration increase for spells of the chosen element.
4: Elemental Transition 2 - Grants Darkvision and Immunity to Paralysis.
Resistance +10 - Grants 10 resistance to chosen element.
5: Elemental Focus +2 - Spell DC increase improves.
6: Elemental Penetration +2 - Spell Penetration bonus improves.
7: Elemental Transition 3 - Grants Immunity to Stun.
Resistance +15 - Grants 15 resistance to chosen element.
8: Elemental Focus +3 - Spell DC increase improves.
9: Elemental Penetration +3 - Spell Penetration bonus improves.
10: Elemental Perfection - Gain all benefits of being an elemental, including immunity to poison, sleep, paralysis, stunning, critical hits and sneak attacks. Gain the special attacks and special qualities of a medium elemental of the chosen type. Gain immunity to the chosen element, but take double damage from all spells of the opposing element.

BONUS SPELLS

Upon gaining a level in Elemental Savant, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
4
0
 
5
0
6
0
 
7
0
 
8
0
 
9
0
10
0
 
11
0
12
0
13
1
 
 
14
0
 
15
0
 
16
1
 
 
17
0
 
18
0
 
19
1
 
 
20
0
 
21
0
 
22
1
 
 
23
0
 
24
0
 
25
1
 
 
26
0
 
27
0
 
28
1
 
 
29
0
 
30
0
 
31
1
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1