:: Vigilant ::


Icon: ir_dwdef
(PRESTIGE CLASS)
Part reconnaissance expert, part border guard, part spy and part diplomat, the vigilant is a highly trained warrior who can be confidently sent into any situation, no matter how grim the odds. Recruits who survive the harsh training and deadly initiation tests required to become a vigilant are assigned to one of the elite corps of these warriors, called a Vigil.

- Hit Die: d12.
- Proficiencies: A vigilant does not gain any additional weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Non-evil
Base Attack Bonus: +5
Feats: Endurance, Track
Skills: Lore 4 ranks, Listen 5 ranks, Persuade 5 ranks.

ABILITIES:

Level
1: Sprint - Can move for a brief period of time as Hasted, three times per day.
2: Favored Enemy - Gains a Favored Enemy as the Ranger ability.
4: Great Fortitude - A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
5: Iron Will - The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
6: Lightning Reflexes - The character's reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.
7: Toughness - A character with this feat is tougher than normal, gaining one bonus hit point per level.
9: Vigilant Natural Armor - Gains plus 2 to his natural armor class.
10: Vigilant Natural Healing - Regenerates hit points at a rate of one per round.


LvL
BAB
Fort
Ref
Will
1
1
2
0
0
2
2
3
0
0
3
3
3
1
1
4
4
4
1
1
5
5
4
1
1
6
6
5
2
2
7
7
5
2
2
8
8
6
2
2
9
9
6
3
3
10
10
7
3
3


Class Skills
Cross Class Skills
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
1
 
3
0
 
 
4
0
 
5
0
 
6
0
 
7
0
 
8
0
 
 
9
0
 
10
0
 
11
0
 
12
0
 
 
13
0
 
 
14
0
 
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
1
 
 
21
0
 
 
22
0
 
 
23
1
 
 
24
0
 
 
25
1
 
 
26
1
 
 
27
0
 
 
28
0
 
 
29
1
 
 
30
1
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
0
 
 
35
2
 
 
36
0
 
 
37
0
 
 
38
1
 
 
39
0
 
 
40
1
 
 

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